![]() ![]() Some applications use the term “tweener” to describe how this automatic calculation is to take place (linear, ease-in and ease-out, etc).Īpart from movement you can animate any property your object has to offer, anything that can be changed with a property dial can be animated as long as the object is selected. These terms were coined by the film animation industry where a lead animator would draw key poses of the characters (keyframes), and non-lead animators drew the “in-between” poses. The process of calculating frames this way is called “tweening”, as in “in-between”. Try moving the slider back and forth and see what happens to the cube: DAZ Studio calculates motion in between your two keyframes, and the cube moves as if by magic. When you’re done, move the timeline slider to a new position, say to frame 10. Perhaps slightly further to the right, or further up, or both. Now move the cube to a different position. ![]() If you ever want to remove a keyframe, park on the one in question and use the “key with x icon”. This means that the selected object has a keyframe set at this very position. Notice that there’s a tiny dark triangle underneath that tiny orange rectangle now. Make sure the cube is selected before you set a keyframe. Daz 3d animation plus#Notice the timeline slider at the bottom, it’s the tiny orange rectangle. Move the cube to a starting position (or leave it where it is) and set a keyframe using the “key with a plus icon” (on the far right bottom). Open the Timeline Tab to see the timeline slider and the tools we need to set keyframes. In a brand new scene, create a cube using Create – Primitive. Let’s see how this works with a primitive. Sometimes you may need to tweak the keyframes, or set additional ones if the calculated motions aren’t working well. All aspects of an object are animated, so with cameras it includes the depth of field and focal length, or with lights it would include the intensity. When you move the timeline slider back and forth, DAZ Studio will calculate the movement between the two positions. move the timeline slider to a new position. ![]()
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